Class
SceneDelegate
@available(iOS 13.0, *)
class SceneDelegate: UIResponder, UIWindowSceneDelegate
Relationships
Conforms To
UIResponder
UIWindowSceneDelegate
Properties
window
var window: UIWindow?
Methods
scene(_:willConnectTo:options:)
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions)
Use this method to optionally configure and attach the UIWindow window
to the provided UIWindowScene scene
. If using a storyboard, the window
property will automatically be initialized and attached to the scene. This delegate does not imply the connecting scene or session are new (see application:configurationForConnectingSceneSession
instead).
sceneDidDisconnect(_:)
func sceneDidDisconnect(_ scene: UIScene)
Called as the scene is being released by the system. This occurs shortly after the scene enters the background, or when its session is discarded. Release any resources associated with this scene that can be re-created the next time the scene connects. The scene may re-connect later, as its session was not neccessarily discarded (see application:didDiscardSceneSessions
instead).
sceneDidBecomeActive(_:)
func sceneDidBecomeActive(_ scene: UIScene)
Called when the scene has moved from an inactive state to an active state. Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
sceneWillResignActive(_:)
func sceneWillResignActive(_ scene: UIScene)
Called when the scene will move from an active state to an inactive state. This may occur due to temporary interruptions (ex. an incoming phone call).
sceneWillEnterForeground(_:)
func sceneWillEnterForeground(_ scene: UIScene)
Called as the scene transitions from the background to the foreground. Use this method to undo the changes made on entering the background.
sceneDidEnterBackground(_:)
func sceneDidEnterBackground(_ scene: UIScene)
Called as the scene transitions from the foreground to the background. Use this method to save data, release shared resources, and store enough scene-specific state information to restore the scene back to its current state.